Showing posts with label phantom. Show all posts
Showing posts with label phantom. Show all posts

Monday, June 29, 2009

Frontline and Phantom

The AARs for Phantom Leader and Frontline are up on the DVG site!

For me, these two games cover some interesting ground in gaming that has only been rarely touched upon…

FRONTLINE (1 to 4 players) – A WWII tactical infantry combat game. Tactical, means small in size. In this case each card is one soldier. Here’s what makes the game unique. There are a lot of WWII land combat board games. Most however, look at the battles on a much larger scale. In those games, each piece represents hundreds, thousands, or tens of thousands of soldiers. Rarely do games get down to the individual soldier level.

Another unique aspect is I’ve drawn on my CCG design experience to make each soldier card an individual with personality worked into the cards through game stats and flavor text. For example, your riflemen are not all the same. They have different skills, and you can get a feel for their story and personality from the flavor text. This gives the game a strong Band of Brothers feel.

We have also refined the design to be quick playing and action-packed. Most tactical games are slow moving, with lots of complicated rules. Just the opposite of what you’d expect from such a game, but there it is. Frontline can be played in under an hour. For tabletop gaming of a tactical situation, this is huge!

Finally, the art is amazing! Wan has done a great job of capturing the style and period of WWII.





PHANTOM LEADER (1 player) – This is a solitaire game that places you in command of a squadron of US jet fighters flying missions during the Vietnam War. First, Vietnam is kind of a forgotten war in gaming. Yes, there are a few games, but not very many.

Phantom is also designed to let you get to know your pilots. Each pilot has unique skills and handles the stress of combat differently. As you fly missions they build-up experience, which will improve their skills. This puts you in a position to make some tough choices. Do you keep flying your good guys, until they’re too shaken to fly? Or, do you give your new guys a chance, rest the good guys, but have a harder time completing missions?

Phantom also takes into account the political supervision of the war. During the war, the military leaders had their planning dictated by political issues back home in the US. They were not free to attack whichever targets made the most military sense if it would hurt the political situation. This made their missions tougher because enemy defenses that could have been destroyed were left intact. High value targets were ignored, while low value targets were attacked. Frustrating? Yes! But, this was part of the war, so it is part of the game. As a side note, some of the young officers who endured this in Vietnam later went on to be some of the US’s greatest commanders during Desert Storm in 1991.

Okay, on to the pre-ordering pitch...

Pre-order now! I want to get these games printed and share them with the world, but the only way to do it is to get about 60-70 more pre-orders for each game. This is a small number of pre-orders, and these are some of the best games to come out of our company.
If you'd like to see more info and art on either of these games, their titles above will take you to their pages on our web site.

Tuesday, June 23, 2009

AARs




In a day or two we’ll add AARs (After Action Reports) of a Frontline battle and a Phantom Leader mission to the DVG web site. We’re planning the AARs looking very cool with graphics of cards, counters, etc.

If you have any interest in air combat or ground combat games, please take a look. Both games can be pre-ordered now. By pre-ordering, you get a 20% discount, and we have a special promotion where you get your name printed on all the boxes.

Phantom is a solitaire game and Frontline is for 1 to 4 players. Both can be played in an hour.

Friday, June 5, 2009


Announcing June 6th, 2009 as being D(VG)-Day! June 6th, 1944 was one of the most important battles of WWII as 2 great armies met in combat. June 6th, 2009 starts the pre-order battle to send two great games to the printer: Frontline D-Day and Phantom Leader. Each week, we will release new information for these games until victory is assured and the printing presses are rolling!

The Frontline rules have gone through another generation of updates. They are still in rough outline form, but many more rules have been added to fill out the sections.



We’ve also updated the Frontline slideshow with new soldier and vehicle cards!


Also added are the Phantom Leader rules. They are much farther along than the Frontline rules, but they still have a ways to go. There are still many blank spots where graphics will be added. http://images.dvg.com/www.dvg.com/phantomrules.pdf