Insider #2
Dan:
I've been play testing Tiger Leader, and made a huge breakthrough
with the placement of your starting Special Operation points from the Campaign
Card to the Objective Card. We also changed "Situation" to
"Objective" as it sounded better. I created the final art for the
Headquarters Sheet and updated it with all of the information a player will
need for quick access. Finally, I finished up some of the emails that have come
in since yesterday.
Kevin:
I sent away some pack outs and edited the rulebook for Tiger
that Holly made. We typically go through 20-40 rulebooks until it's finalized.
While play testing Tiger, the enemy Operational Movement was always a bit
clunky, and we came up with a new concept! For longtime fans, the enemy
Operational Movement system is similar to Thunderbolt Apache Leader. However,
in that game, you have airplanes and helicopters. Here, you have Tanks and
Infantry Squads. We used to say that you could move any of your units anywhere
on the battlefield, but that felt weird that some Rifle Squad could run some 70
miles and jump into combat. Then, we said whatever each unit's Tactical
movement is, is where they can move, but then Artillery could never participate
except for battles in the Frontline. Now however, we figured out a system that
for the last few campaigns has worked well. Attacking enemy Battalions in the
Frontline, German Transit, and German Staging is free. For every enemy
Battalion you attack in the Transit, it costs you 1 SO (Special Option Point),
Rear, 2 SO, and Breakthrough 3 SO. This allows you to move and jump into combat
with any enemy Battalion in your area of operation. These SO points represent
the fuel, food, and resources it would take to attack deeper behind enemy
lines.
Holly:
Hey, I've been hard at work writing up the rulebook for
Tiger and incorporating all of the edits that Kev and Dan are making. I'm also
working on the Modern Land Battles rulebook. Bouncing between the two games and
remembering which component goes where can be difficult especially after a long
night. On other news, I'm almost finished with the Rise of the Zombies
tutorial, and am about 75% through the Warfighter tutorial. I'll post these
online as soon as they're done, and they're used mostly for people to learn and
relearn the game. They tell you everything you need to know about playing them
in less than 30 minutes.