The government has figured out a great new tax system. It’s a tax on “them.” After all, people don’t complain when someone else is paying taxes.
Here’s how it works…
If you tax a lot of people, they get upset and vote you out of office.
If you tax very few people, you don’t get enough revenue to make it worthwhile.
The sweet spot seems to be about 20% of the people
Tax 20% of the people and you rake in the bucks, but you don’t upset the masses.
Examples…
Tax on smoking
Tax on alcohol
Tax on SUVs
Proposed tax on sodas
Proposed tax on people without health insurance
Am I right? Let’s test the theory. Look through the above list. If I’m right, only 1, maybe 2, of the taxes will apply to you.
How does all this relate to game designs?
Nothing direct, but as a game designer, I need to be able to quickly spot trends or DVG would need to spend even more time testing games. I mention this taxing trend because I think it is something we should all be aware of.
Saturday, September 19, 2009
Tuesday, September 15, 2009
15 + 15 + 15... Minutes of Fame
Step 1: Yell something inappropriate in Congress, Beat-up your famous girlfriend, Interrupt an awards ceremony, etc
Step 2: Gain notoriety
Step 3: Issue a “heartfelt” public apology
Step 4: Gain more notoriety
Step 5: Issue a “private” apology and notify the media
Step 6: Gain even more notoriety
Step 7: Play down the event as being no big deal, on national TV
Step 8+: Milk it, milk it, milk it…
Step 2: Gain notoriety
Step 3: Issue a “heartfelt” public apology
Step 4: Gain more notoriety
Step 5: Issue a “private” apology and notify the media
Step 6: Gain even more notoriety
Step 7: Play down the event as being no big deal, on national TV
Step 8+: Milk it, milk it, milk it…
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